# GUIHead

As we have seen on the GUICustomItem page, you have to create the GUItem object, but this time, you're not going to create it writing `new GUICustomItem(Material.MATERIAL)` but writing `new GUIHead();` Here is an example:

```java
GUItem head = new GUIHead();
```

You can add all the customizations that you saw on the GUICustomItem page, but there are two additional methods that you can use: **setSkullOwner("PlayerName");** and **setCustomTexture("Base64Value");**. Here is an example:

```java
GUItem head = new GUIHead();
head.setSkullOwner("LoRy24TV");
head.setCustomTexture("Base64EncodedTexture");
```
